Description
A little cat, a wizard hat and a jar full of possibilities. Drop matching balls into the jar, merge them into bigger ones and set off satisfying chain reactions!
Plan each drop, watch the next ball and leave room for more. Quick merges build combos for extra points. Can you reach the level 11 ball and beat your personal best?
Give every run a new look with 10 themes. Play beneath enchanted trees, among cherry blossoms or beside a frosty observatory. Collect ball designs and backgrounds, then mix your favorites.
Three boosters can help in a regular run: shake the jar, erase a chosen ball or use power throws. Visit the calendar for daily challenges with different goals and a limited number of drops. Earn coins for each level's first completion and grow your collection!
Plan each drop, watch the next ball and leave room for more. Quick merges build combos for extra points. Can you reach the level 11 ball and beat your personal best?
Give every run a new look with 10 themes. Play beneath enchanted trees, among cherry blossoms or beside a frosty observatory. Collect ball designs and backgrounds, then mix your favorites.
Three boosters can help in a regular run: shake the jar, erase a chosen ball or use power throws. Visit the calendar for daily challenges with different goals and a limited number of drops. Earn coins for each level's first completion and grow your collection!
Instructions
On a computer, move the mouse above the jar and click the left mouse button to drop a ball. On a phone, hold your finger on the play area, aim and release.
Two matching balls merge into one of the next level when they touch. Watch the next-ball preview and keep merging to build combos. Leave room in the jar: if balls stay above the dotted line for too long, the run ends.
In a regular run, Shake tosses the balls, Eraser removes a ball you choose, and Power Throws lets new balls push through to the bottom for 10 seconds.
Open the calendar to pick a daily level. Complete its goal within the drop limit. Coins are awarded once per level; beating it again gives no extra coins.
Keyboard: left and right arrows to aim, Space or down arrow to drop, Esc to pause.
Two matching balls merge into one of the next level when they touch. Watch the next-ball preview and keep merging to build combos. Leave room in the jar: if balls stay above the dotted line for too long, the run ends.
In a regular run, Shake tosses the balls, Eraser removes a ball you choose, and Power Throws lets new balls push through to the bottom for 10 seconds.
Open the calendar to pick a daily level. Complete its goal within the drop limit. Coins are awarded once per level; beating it again gives no extra coins.
Keyboard: left and right arrows to aim, Space or down arrow to drop, Esc to pause.
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