Description
About Bean Tower: Run, Jump and Combo Your Way to the Sky
Bean Tower is an endless arcade climber. Run, jump and bounce off the walls to climb as high as you can before the scrolling tower leaves you behind. Speed is everything: the faster you run, the higher you jump, and chaining big jumps into combos earns huge points. Every 100 floors the tower adds a new twist, so each climb gets wilder the higher you go.
Tower Twists
Floor 100: slippery ice
Floor 200: windows that can throw you out of the tower
Floor 300: crumbling floors
Floor 400: moving platforms
Floor 500: conveyor belts
Floor 600: springs and boost pads
Floor 700: blinking platforms
Floor 800: wind gusts
Floor 900: icicles and snowballs
Floor 1000: sticky goo walls and bumpers
Floor 1100: low gravity
Game Modes
Tower: a new twist every 100 floors.
Classic: the pure original rules.
Daily Tower: the same tower for everyone today, with a daily twist.
Ghost Race: race the ghost of your best run.
Mutators: pick 1 of 3 rule-changing cards every 100 floors.
Sprint 250: reach floor 250 as fast as you can.
Hardcore: no power-ups, and one hit ends the run.
Gauntlet: every twist by floor 100, for 1.5× score.
Practice: start from any checkpoint you've reached.
Characters
Bean: the all-rounder.
Imp (Fireproof): smashes icicles and snowballs.
Bot (Magnet): pulls in nearby coins.
Frog (Big Hops): jumps 5% higher.
Penguin (Ice Skater): ice feels like a normal floor.
Cat (Nine Lives): starts every run with a shield.
Boo (Featherweight): floatier jumps.
Golden Bean (Midas): coins are worth 25% more.
Power-ups
Shield, Double Jump, Slow Clock, Rocket and Combo Freeze.
Unlocks
Earn coins and diamonds, level up, complete daily and weekly missions, fill your sticker album and chase achievements. Spend them on characters, 5 tower themes (Frost Tower, Ember Keep, Neon Spire, Candy Castle, Jungle Temple), 9 hats, 9 trails, 6 landing effects, 5 music styles and upgrades, then climb the leaderboard.
Bean Tower is an endless arcade climber. Run, jump and bounce off the walls to climb as high as you can before the scrolling tower leaves you behind. Speed is everything: the faster you run, the higher you jump, and chaining big jumps into combos earns huge points. Every 100 floors the tower adds a new twist, so each climb gets wilder the higher you go.
Tower Twists
Floor 100: slippery ice
Floor 200: windows that can throw you out of the tower
Floor 300: crumbling floors
Floor 400: moving platforms
Floor 500: conveyor belts
Floor 600: springs and boost pads
Floor 700: blinking platforms
Floor 800: wind gusts
Floor 900: icicles and snowballs
Floor 1000: sticky goo walls and bumpers
Floor 1100: low gravity
Game Modes
Tower: a new twist every 100 floors.
Classic: the pure original rules.
Daily Tower: the same tower for everyone today, with a daily twist.
Ghost Race: race the ghost of your best run.
Mutators: pick 1 of 3 rule-changing cards every 100 floors.
Sprint 250: reach floor 250 as fast as you can.
Hardcore: no power-ups, and one hit ends the run.
Gauntlet: every twist by floor 100, for 1.5× score.
Practice: start from any checkpoint you've reached.
Characters
Bean: the all-rounder.
Imp (Fireproof): smashes icicles and snowballs.
Bot (Magnet): pulls in nearby coins.
Frog (Big Hops): jumps 5% higher.
Penguin (Ice Skater): ice feels like a normal floor.
Cat (Nine Lives): starts every run with a shield.
Boo (Featherweight): floatier jumps.
Golden Bean (Midas): coins are worth 25% more.
Power-ups
Shield, Double Jump, Slow Clock, Rocket and Combo Freeze.
Unlocks
Earn coins and diamonds, level up, complete daily and weekly missions, fill your sticker album and chase achievements. Spend them on characters, 5 tower themes (Frost Tower, Ember Keep, Neon Spire, Candy Castle, Jungle Temple), 9 hats, 9 trails, 6 landing effects, 5 music styles and upgrades, then climb the leaderboard.
Instructions
How to Play Bean Tower: Climb, Combo, Survive
Climb as high as you can. Soon after you start, the tower begins to scroll up, and every 30 seconds it speeds up (HURRY UP!). Fall off the bottom of the screen and the run ends.
Run before you jump: the faster you run, the higher you jump. Walls bounce you back at full speed, so use them to turn without slowing down.
Combos: jump two or more floors at a time, again and again within 3 seconds. The longer the combo, the bigger the bonus.
Grab coins, diamonds and power-up bubbles on the way, and spend them in the shop between runs.
Controls
Keyboard: Left/Right arrows or A/D to run; Space, Up or W to jump; Esc or P to pause.
Touch: hold the arrow buttons at the bottom left to run (or anywhere on the left half of the screen); tap the jump button or anywhere on the right half to jump.
Gamepad: d-pad or left stick to run; A or d-pad up to jump; Start to pause.
Climb as high as you can. Soon after you start, the tower begins to scroll up, and every 30 seconds it speeds up (HURRY UP!). Fall off the bottom of the screen and the run ends.
Run before you jump: the faster you run, the higher you jump. Walls bounce you back at full speed, so use them to turn without slowing down.
Combos: jump two or more floors at a time, again and again within 3 seconds. The longer the combo, the bigger the bonus.
Grab coins, diamonds and power-up bubbles on the way, and spend them in the shop between runs.
Controls
Keyboard: Left/Right arrows or A/D to run; Space, Up or W to jump; Esc or P to pause.
Touch: hold the arrow buttons at the bottom left to run (or anywhere on the left half of the screen); tap the jump button or anywhere on the right half to jump.
Gamepad: d-pad or left stick to run; A or d-pad up to jump; Start to pause.
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